Educator Materials

These materials have been developed as a supplementary resource for educators bringing their students to The International Exhibition of Sherlock Holmes. Included are eight science and language arts lesson plans, take-home versions of the four science lesson plans, and two observation-based games.

  • Sherlock Holmes Exhibition Splood Spatter Device

    A Matter of Spatter

    Post-Exhibit Field Trip: Grades 6-8

    In this math-based activity, students will experiment to find how height and angle affect spatter and then use this knowledge to solve a crime.

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  • Extract DNA

    Busted by Biology

    Post-Exhibit Field Trip: Grades 3-5

    In this activity, students will extract their own DNA from their cheek cells and learn how DNA is analyzed and used to solve crimes.

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  • Curious Contraptions

    Pre-Exhibit Field Trip: Grades 6-8

    In this engineering design activity, students will design, test, and build a “haunting machine” to solve a Sherlockian mystery.

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  • This is a comic strip

    Cheap, Healthful Literature

    Pre-Exhibit Field Trip: Grades 9-12
    Extensions for Grades 6-8

    Many of the Sherlock Holmes stories were first published in “The Strand,” a popular British literary and lifestyle magazine. Students will view “The Strand” online, explore short story structure, and participate in a collaborative writing project.

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  • Cracking an Ancient Case

    Post-Exhibit Field Trip: Grades 9-12
    Extensions for Grades 6-8

    In “The Adventure of the Musgrave Ritual,” a criminal’s trail leads Sherlock Holmes to an ancient treasure. In this lesson, students apply Holmes’ methods to academic sources and explore a real-life historical mystery.

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  • On the Trail of a Mystery

    Pre-Exhibit Field Trip: Grades 6-8
    Extensions for Grades 9-12

    Sir Arthur Conan Doyle once called “The Adventure of the Speckled Band” his favorite Sherlock Holmes story. Indeed, it is a classic and enduring example of the mystery form. In this activity, students will learn about mystery vocabulary and structure, learn to identify those elements in the story, and craft a persuasive response that predicts their own solution to the mystery.

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  • Observing in Sir Arthur Conan Doyle's Study

    The Game is Afoot!

    Post-Exhibit Field Trip: Grades 6-8
    Extensions for Grades 9-12

    In “The Adventure of the Red-Headed League,” Sir Arthur Conan Doyle uses precise, vivid language to bring the characters, settings, and action of the story to life. In this activity, students learn to recognize descriptive language, analyze its function in a narrative, and employ it in their own writing.

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  • Trying to crack the case!

    The Proof is in the Powder

    Pre-Exhibit Field Trip: Grades 3-5

    In this activity, students will design a way to identify a powder found at a crime scene by comparing it with known powders, with the goal of solving a crime.

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  • If the Shoe Fits

    A Sherlock-style game for teens and adults

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  • Sherlock Holmes Artifacts

    Spot the Liar

    A Sherlock-style game for teens and adults

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